To see Fred's latest oil paintings, click on the picture below.

You will be taken to Fred's painting website and you will leave this website.

The pictures on this website depict some of my art created through the years,

and are meant to show a more behind-the-scenes look at art production.

My ambition is to catalog as many of my art endeavors as possible.

Up first is the construction of my present art studio.

Click on the picture below to see the work

 

Up Next is a look at the creation of some of my oil paintings.

Click on the picture below to see the work

 

In 2011, award winning author Ann Tatlock allowed me to paint

a number of covers for her new book series.

Click on the picture below to see the work

 

My art career took a turn in the late 1980's when I started Computer Fine Art

and contracted to various Software companies to create computer games.

I worked on numerous Dungeons and Dragon games,

various box games, as well as  on-line games.

The early challenges were interesting! I progressed from 2 color graphics

to 16 color graphics  to 256 color graphics. And screen resolutions from

320 x 200 to 640 x 400. Today computers have 16 million to billions

of colors, and screen resolutions of 1920 x 1080 and up!

Click on the picture below to see the game on the screen

 

Above - Yes that's an Amiga 2000 computer with 1 Megabyte of memory!

Oh yeah, there was that memory problem when compiling graphics.

In 1991 SSI introduced DARK SUN, an advanced Dungeons and Dragons

campaign setting set in the fictional, post-apocalyptic world of Athas.

Click on the picture below to see the game on the screen

 

Also in 1991, The Shadow of Yserbius opened to rave reviews.

It was an online fantasy game published by Sierra On-Line.

Click on the picture below to see the artwork for the game

 

Also in 1991, I created art for The TREEHOUSE,

an educational game for toddlers and preschool

Click on the picture below to see the artwork for the game

Treehouse

 

I worked for The Learning Company for seven years providing art for Reader Rabbit educational games. I began as an artist and ended as the art manager. Rather than concentrating only on the art that I actually drew, I have chosen to use this space to show how some of the art was created.


First of all, the games were educational, covering toddlers to second graders, primarily for reading and math. The software series was widely used for education and won 175 awards for excellence.
Click on the picture of Reader Rabbit below to see the artwork.

Reader Rabbit

 

Katie Cadet was a fun premise to pursue.

Katherine Diane Cadell is no ordinary girl with an extraordinary imagination.

She becomes Katie Cadet, the greatest Star Pilot in the galaxy.

Click on the picture below to see the artwork for the game

Katie Cadet

 

I created education software art for adults as well as children. I worked on products for

SAT and ACT preparation along with other test prep products.

Grade Builder Algebra 1 covers an entire year of Algebra in an easy-to-follow format

that includes 60 lesson topics, tutoring on specific problem areas, and games

intended to reinforce the lessons and test understanding and retention.

Grade Builder's main screen features a virtual environment known as the Infinity Cyber

Learning Cafe from which the various parts of the program can be easily accessed.

Click on the picture below to see the artwork for the game

Bluebook

 

Another fun game for me was Treasure Mathstorm.

It was great to create winter scenes covered in snow.

Click on the picture below to see the artwork for the game

Treasure Mathstorm

As I mentioned at the end of my Reader Rabbit art story, I long ago purged my digital art resources, but I just found some sketches from my work on Carmen Sandiego in 1999. I decided to take them to completion (in now 2016), and discuss the process.

Carmen Sandiego was a series of educational computer games (and other media) featuring a thieving villain of the same name created by Broderbund Software. The main premise of the game follows the user (or protagonist) who becomes an agent of the ACME Detective Agency and later attempts to thwart and capture V.I.L.E. ringleader Carmen Sandiego. The games originally focused on teaching geography and history, but later branched out into mathematics, English, and other subjects.

The artwork to be presented was from work on the product Where in the World Is Carmen Sandiego? Treasures of Knowledge (also known as Where in the World Is Carmen Sandiego?). It was released in 2001. I was the Art Manager, leading a team of artists creating the artwork.
 

Click on the picture below to see the artwork for the game

Carmen Sandiego

 

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