Demolition Man was a video game based on the movie of the same name.
In 1994 I worked on this project, supplying animations for the overhead views
of the characters. The biggest challenge was "pixel crunching".
Below, you can see a few of the animations for John Spartan and one of the background screens.
Every pixel of the 64000 necessary to completely fill the screen was lovingly placed by the artist.
For this project, we could use a palette of only 256 colors that needed to be used for EVERY
menu, background and character in the entire game.
For example, light blue, dark blue, and medium blue are 3 colors.
I have magnified the animation frame of John Spartan running with a gun, above.
Notice the careful placement of each pixel. With a limited color palette,
choices for "anti-aliasing pixels" were slim.